iopfindmy.blogg.se

7dtd valmod fertilizer
7dtd valmod fertilizer





7dtd valmod fertilizer

To maintain balance I would have to remove all his points in scavenging and toolsmithing - and for what? To give him the ability to craft bolts? What does it matter? He won't be making bolts day-one anyway. The final 5 points go towards tool smithing - simply because it seems relevant to the class theme of a survivor. He has 15 points in scavenging because he starts with blunderbuss recipe (the whole theme is makeshift weapons and survival for this class). He starts with 30 points in archery because he starts with the crossbow recipe. None start with more than another, this is to ensure as optimal balance as possible. Every class is balanced to have a specific number of skill points. To start off with this recipe he would have to get 20 points allocated to fletching. Iron crossbow bolts unlock at level 20 in fletching. The skill balance of the survivor is done that way for a specific reason. Everything has ups and downs and you have to make decisions carefully for your playstyle.

7dtd valmod fertilizer

#7dtd valmod fertilizer how to#

To put you in a situation where you have to make tough choices on how to progress. But I'd argue that is the entire point of the ovehaul. Assuming you want it more than something else, such as scavenging or maybe carpentry. By time you run out of ammo from all the ammo you get in the quest line you should have enough survivor notes to unlock the bow.

7dtd valmod fertilizer

Though he wont come with a gun with a lot of bullets. He starts with archery skill and can craft bows. I didn't even know 7Days2Mod had the horde edition. So why no ability to make ammo for their weapon and why remove the stone bolts? One other question I had, for the Survivor they get a crossbow but no skill to make bolts. Can make starting off a nervous endeavor for someone like me who prefers to keep the zombies at range. We can sit there and create hundreds of arrows but throwing them at the zombies won't do anything. My question about the bow was simply concern over not having any kind of ranged weapon available if you run out of ammo for whatever gun you happen to start with. Unfortunately they do have the updated version of the Overhaul so the new Overhaul and the old HORDE cause things to break. Grabbing it directly from your github has the updated files. I was using the 7D2D Launcher and that still has everything pointing to the 7days2mod version of the HORDE edition but that hasn't been updated in 17 days.







7dtd valmod fertilizer